But the pace is only half the battle, the story itself needs to be up to scratch. There is obviously a big climax as with any story, but the build up to it doesn’t feel padded out.
Not everything is left until the final issue there are little peaks of excitement throughout the issues. The pacing is absolutely spot on for the story, which coming into this was a big concern as it’s something that most self-contained story arcs regularly fall short on. And for the most part, it’s written surprisingly well. Speed can be a tricky thing to convey in a static image but in this TPB with a central theme of parkour, the artists have done a decent job when the characters are moving at speed.Ī comic can only do so much with pictures, without the words/speech the story is tough to follow. What the artwork does get right most of the time is the appearance that Faith and co. It’s no secret of the time constraints on release dates for comics, and clearly the aim for this miniseries was to be wrapped up before the release of the game (sadly however, the game got delayed a couple of times during the run of Exordium) but it should never impact on the overall quality and in this case it certainly looks like it has. You can see where corners have been cut by looking at characters’ faces, especially in the background. But then in the first half, the overall standard is just a little bit lower. And for something as iconic to the whole Mirror’s Edge lore, it just doesn’t look right at all. This is despite the fact that her eye tattoo seems a lot thinner and less defined than it has been in every other instance. Personally, I prefer the look of her in the second half. It’s worth noting firstly that halfway through the run the artist changes completely, creating a stark contrast between the first half and the second half, not least for Faith herself.
If there's another Mirrors Edge game and Christofer Emgård produces a story on par or better than this, that would be fantastic.Inside the covers, it does not share the same aesthetics. I feel like if this was the story instead of what we got in catalyst it might have gotten popular enough to increase the demand for another game. She felt part of the city instead of just running on the rooftops. Another thing I enjoyed was the fact that Faith can "interact" with the city, like how she ran through employs, crashed their meetings, visited a night club with nomad, stole from a clothes store We didnt get any of that in the games. Birdman actually had a meaningful role to their relationship, Faith having an actual choice to make towards the end with a result that I didnt see coming. The parts I enjoyed were the interactions between Faith and Celeste and how they went from foe to friend, to foe to nuetral/friend. I liked how other runners we're involved instead of them just sitting in the lair like in catalyst. It made me feel Faith's (a bit too) stubborn and competitive attitude, Noah's anger but concern for Faith's actions, Dogen's to-the-point conversations and the inclusion of the City. It wasn't too extreme and corny like reflection and Kruger being the big bad villain and so on and so forth. It might not have been the most detailed story with complex characters but it felt real enough. Christofer Emgård's work is much better compared to catalyst's.